﻿#version 460 core

out vec4 FragColor;

in vec3 ourColor;
in vec2 texCoord;

uniform sampler2D texture1;
uniform sampler2D texture2;

void main()
{
    FragColor = mix(texture(texture1, texCoord), texture(texture2, texCoord), 0.3f);
    //FragColor = mix(texture(texture1, texCoord), texture(texture2, vec2(1.0 - texCoord.x, texCoord.y)), rate);
}
